The Paragon/Renegade options are more reliant on the choices you make acting like a Paragon gives you a higher Paragon score and the same with Renegade, and the higher score gives you more opportunities to use them (in the first game, being able to initiate a charm or intimidate option was based on how you allocated leveling points). The big thing is that if you import a character you played from the first game, you take with them all of the choices they made and the people they interacted with as being a part of this game in some way, ranging from your romantic option still having feelings for you to very minor characters who you barely recall talking to. There is a great deal more interactivity with this game than there was with the first. While completionists will want to recruit everyone and upgrade everything, players in a hurry (or who want to challenge themselves by completing the mission with minimal resources) can jump through with minimal support and training, and still win (though it will determine how many people survive). Interspersed between these are several investigations issued to you by the Illusive Man, in which you examine the Collectors, figure out where they came from and what they're up to, and eventually, travel through the Omega 4 Relay to strike at their home base. Once recruited, they eventually present you with an optional " Loyalty Mission"-a personal sidequest that provides not only the standard RPG rewards of cash, EXP and new gear, but also Character Development and new powers for the party member in question. At the start of the game, you receive your spaceship, two starting party members, Miranda Lawson and Jacob Taylor, and a handful of leads on potential further recruits (eight in total, or ten with DLC), including two from the first game. While it does feature classical BioWare-style quest hubs (Omega, Citadel, Ilium, Tuchanka), a bulk of the plot consists of companion recruitment and Loyalty Missions that aren't tied to a particular hub and can be completed in any order. The plot structure of Mass Effect 2 is unique among BioWare games and, indeed, among Western RPGs at large. Forced to work with Cerberus and their leader, the Illusive Man, Shepard must now assemble a team and take the fight to their mutual enemy. Two years later, Shepard reawakens to find that Cerberus, a mysterious human supremacist organization, has retrieved and revived the commander at great expense human colonies have been vanishing, and an enigmatic and advanced alien race, known as "the Collectors", is behind it. One month after the events of the first game, the Normandy is destroyed in a vicious attack by an unidentified aggressor and Commander Shepard is killed in action. The second game in the Mass Effect series.
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